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Using Market Research to Gain the Edge on Switch 2 Accessories

  • Writer: Riley Savoy
    Riley Savoy
  • Jun 4
  • 2 min read

The Switch 2 releases tomorrow, and I will be picking one up on launch day. Not to play games, but to begin product development. My goal is to create useful 3D printable accessories from day one using a combination of real world testing and historical market data. This launch is not just exciting as a consumer. It is a key moment to apply everything I have learned from years of designing for new hardware releases.


The original Switch was one of the most actively supported platforms in the 3D printing space. Thousands of models were published, but only a small percentage gained long term traction. I studied what worked and what did not. Among the most consistently downloaded designs were grip adapters for the JoyCon controllers, modular stands that sat beside or beneath the dock, and compact storage cases for physical games. These designs were simple but solved real problems. That is what I focus on.


In preparation for the Switch 2, I spent the last few weeks doing deep market research. I reviewed the most popular models on MakerWorld, Printables, and Thingiverse, going back through years of uploads. I filtered by download numbers, remix count, and long term relevance. This helped me understand not just which models got attention, but which ones continued to be used over time. I also looked closely at print times, materials, and user feedback. I learned what made people frustrated, what they modified, and what they recommended. All of that gave me a much clearer view of what success looks like for designs like these.


That research directly shaped my plan for launch day. The most successful accessories for the original Switch shared three qualities. They were fast to print, they solved problems people noticed right away, and they were released early. Being first is not everything, but it matters. It creates visibility and trust that can carry over into future designs. That is why I am ready to begin on day one.


Once I have the hardware in hand, I will start with a full 3D scan and upload a clean reference model to MakerWorld. That gives everyone a chance to work from real dimensions instead of speculation and benefits my profile by boosting downloads and views. I do not want to wait for technical drawings or leaked specs. I want to be testing designs before the first weekend is over.


The first wave of models usually gets the most attention. When those models work well, they tend to remain the most trusted long term. That kind of momentum is valuable. People remember who created the thing that actually helped, especially when it was available right away. That kind of success is not random. It comes from preparation, research, and fast action.


I never guess what to build. I look at what has worked, what users needed, and where past designs fell short. That is what drives my process. The Switch 2 will bring new challenges, but the strategy remains the same. Research first. Build fast. Release something useful. That is how you stay ahead.

 
 
 

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